Take command

Choose how to play

Use an account to sync battles across devices, or play locally as a guest.

Log in

Return to your cloud commander and synced battles.

The Hall of Renown

#CommanderW–L–D Points destroyedRenown

Renown is three for a victory, one for a drawn field, and one more for every two hundred points of the enemy left on the grass. The rival generals carry the record of every battle you have fought against their army.

Recent battles

Battle Archive

Battles under way
Fought to a finish

Battle Report

Victory

Beta Stats

Private administrator viewThis browser is marked as internal test traffic. It does not send analytics events.

Loading anonymous beta activity…

Battle funnels

Tutorial funnel

Acquisition quality

Retention

Sections visited

Player evolution

Reading the numbers

Sessionsbrowser visits, not people
Playersvisitors doing a meaningful game action
Newfirst appeared during this period
Returningcame back on a later calendar day
Retentionmeaningful action on the exact later day

The War Room

Command several correspondence battles without losing the thread. Your urgent orders rise to the top; exact deployments remain secret until both armies are ready.

Connecting automatic battle updates…

Create a correspondence challenge

Choose the field first. You will then muster and secretly deploy your whole army before the challenge is posted.

Correspondence clock
24 hours to begin a player turn. Once begun, 20 minutes to finish it. The server clock decides both limits.
Orders sealed

Your next battle awaits

While you were away…

The field has changed